One of the limitations of working in a visual environment is that often times in roleplay, someone will hand someone a map or a document and it exits in the words only. We are planning a new campaign where we are starting from the maps and documents that I have in my library nd will be going from there to map out a new route to our final destination.  I started thinking that it would be nice to have actual maps to look at for this role-play.

I have always had a great fondness for maps, so I decided to try my hand at creating one and I am pretty pleased with how it came out.



“Running the Game”

I choose the name Running the Game for this post, as I want to give credit to Mathew Colville , an author and D&D mentor. He has a wonderful series of video on running D&D on Youtube, called “running the Game.  While I have been playing and very occasionaly running D&D since I was a young girl, I have found these videos to have given me a much better idea of what I am doing and why.

Recently I have been asked by several people to give them ideas on how to create roleplay for others. In a sense they are asking how do you DM a scenario. My first thought was to send them to watch the “Running the Game” series, but Mathew’s series of videos is based on the idea of running a table top game of D&D 5th Edition.  In second life we have the chance to great such elaborate visual environments that it changes a lot of what the DM does.  Instead of the DM creating the world as they describe it for the players, they are translating what the builder created for the players to the text based roleplay that we use.

You find yourself seated in a faery ring, a creature of stone and light appears before you. In the distance you hear the sounds of seagulls and pounding surf.

I have not yet mentioned the glowing portal that is found within the arbor of red roses, yet the players can see it. In a table top game the players would not know it is there until the DM mentioned it. In the visual atmosphere of second life where you can have sounds and light effects that draw the eye away from the goal.  Also having animations built in will tend to effect the player’s choices. The choice in the faery circle is to sit or kneel, with more kneeling choices than sitting.

The other challenge in our world is that all the time we are not adventureing is also available to roleplay. Hanging out in the tavern with friends, honing your skills and social events.

What Mathew’s videos are great for it giving you ideas about encounters and game mechanics.  In the first video he breaks down what an encounter is. He defines it as “An encounter is anything that stops the player’s forward progress and challenges them”

What I hope to do is take the basics that Mathew suggests and adapt them to our roleplay in the GA.