“Running the Game”

I choose the name Running the Game for this post, as I want to give credit to Mathew Colville , an author and D&D mentor. He has a wonderful series of video on running D&D on Youtube, called “running the Game.  While I have been playing and very occasionaly running D&D since I was a young girl, I have found these videos to have given me a much better idea of what I am doing and why.

Recently I have been asked by several people to give them ideas on how to create roleplay for others. In a sense they are asking how do you DM a scenario. My first thought was to send them to watch the “Running the Game” series, but Mathew’s series of videos is based on the idea of running a table top game of D&D 5th Edition.  In second life we have the chance to great such elaborate visual environments that it changes a lot of what the DM does.  Instead of the DM creating the world as they describe it for the players, they are translating what the builder created for the players to the text based roleplay that we use.

You find yourself seated in a faery ring, a creature of stone and light appears before you. In the distance you hear the sounds of seagulls and pounding surf.

I have not yet mentioned the glowing portal that is found within the arbor of red roses, yet the players can see it. In a table top game the players would not know it is there until the DM mentioned it. In the visual atmosphere of second life where you can have sounds and light effects that draw the eye away from the goal.  Also having animations built in will tend to effect the player’s choices. The choice in the faery circle is to sit or kneel, with more kneeling choices than sitting.

The other challenge in our world is that all the time we are not adventureing is also available to roleplay. Hanging out in the tavern with friends, honing your skills and social events.

What Mathew’s videos are great for it giving you ideas about encounters and game mechanics.  In the first video he breaks down what an encounter is. He defines it as “An encounter is anything that stops the player’s forward progress and challenges them”

What I hope to do is take the basics that Mathew suggests and adapt them to our roleplay in the GA.

 

 

 

 

 

 

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The Importance of Communication

Last night I encountered a situation of hand waving frustration on the part of multiple people.  Everyone was trying to do the right thing, and no one was being an asshole intentionally.  That being said, a lack of communication led to people feeling frustrated.

We have gone from having too few things going on to stepping on each others toes.

We have a large number of different groups, all with the purpose of communicating, but most of what happened last night was not communicated in any of them. There were assumptions that others would know and understand what we were doing.  I would say that the resulting frustration was a sign that this was not the case.

The question I have for everyone, is where is the best place to communicate?  I do not think that I can think of a single place where all the leaders of events, roleplay and storyline are all in one place.  I will be posting this in multiple places today, hoping to get some agreement on where is the best places are.

That being said, I also think that sharing what roleplays you are running and your intentions are is also helpful.  If we put the energy into communicating that we put into dealing with the results of lack of communication, good things would result.

For this week, I have the Lundene run into the Deeproads, Setting up a fae/Syvharan run (note, this does not have to be me leading it), More roleplay on the Blackmarket and Helping with the Hildi-Pretty pooh factory. Plus some roleplay for my own enjoyment and building.

 

A matter of rules.

A Sonnet is a poem of an expressive thought or idea made up of 14 lines, each being 10 syllables long. Its rhymes are arranged according to one of the schemes – Italian, where eight lines called an octave consisting of two quatrains which normally open the poem as the question are followed by six lines called a sestet that are the answer, or the more common English which is three quatrains followed by a rhyming couplet.

I have been feeling rather philosophical about rules. I tend to think of them as the frame work on which we create our artwork, but lately I have been thinking of them more in terms of creating a Sonnet. You have a set of rules that must be followed or it is not a Sonnet. Within the structure of those rules, you have absolute freedom to do what you will, and it is still a sonnet. Others will either like or dislike it, but all know it to be a Sonnet.  When you do not follow the rules, it can still be a poem, but it is not a Sonnet.

I have been feeling lately like I was told that we are all here to write Sonnets. I was made to learn the rules, and when I tried to bend or push them, I was told no. We only allow Sonnets.   Now, I find that I am still feeling constrained to write Sonnets, while others get to write Haiku and other still get to write freeform verse with no rules at all.

There is a bit of frustration that comes when it get hard to write a Sonnet, when you see how easy it is to write a haiku in comparison, and people tell you to ignore those writing free form as no one respects them anyway.  Yet, there they are shouting free form verse as you are quietly trying to write your Sonnet.

I have been trying to be more accepting of the fact that perhaps we are all writing poetry. However, when we are creating a group piece, and three people are writing Haiku, someone else is doing only rhyming couplets, and our loner shouting their free form verse, It makes it impossible for me to do what I set out to do, write a Sonnet.

Why is it that they have to be allowed to write their poetry because otherwise they will not have fun?  Why is their fun more important than my ability to have fun?